![]() ![]() ![]() I think once you hit max progress it still gives you extra time to unfuck yourself Though honestly the world map stuff is very forgiving. Pretty sure there's pregame options to slow Avatar Project progress (less world map meter insanity) and extend (maybe remove?) in-mission timers. The more dumb stuff gets, the more it plays to the actual strengths of these games, I think. It's kind of middling as a strategy/tactics game, but man, every playthrough generates these awesome soldiers that you just want to see kick some alien butt. The absolute best thing XCOM 2 did was leaning heavily into the emergent story telling aspect of the series. It's B-tier scifi shlock, trough and trough. ADVENT RISING MODS MOVIEEverything about it is patently ridiculous, I mean look at this intro movie the first game starts with, this is SatAM cartoon stuff with a bit of blood mixed in to make it more edgy. I never understood why people would read X-Com as some kind of a serious military simulation. Now listen to me children and I'll tell you of the legend of the Ninja Haha yeah guys I can't wait to download all these space snake loving mods! Haha. To be fair you could almost be forgiven having that perception if all you had to go on was video clips of the droning, foreboding ambiance constantly foretelling death and doom while the player optimally lobs blaster bombs into the darkness.īut then you play it and your rear end-backwards rookies are all panicking and running around all goofy with their arms held out and somehow shooting lasers 90-degrees sideways out of the barrel and the fact that it's a draining and difficult tactical experience is often overshadowed by just how dumb everything is, all the time. This new installment is a much-needed return to the series' crazy, pulpy, comic book weird-sci-fi roots Lot of people never played the OG XComs, and it shows. ADVENT RISING MODS FULLThe Steam discussions for Chimera Squad are pretty funny, full of people pissing and moaning because it's a departure from the grim tacticool feel of the previous games. The Sectoids are the most dramatic example, together with the ADVENT hybrids I don't think there's much mention of splicing human DNA with the more exotic species like Vipers et al, but the Mutons in Chimera Squad look significantly different and more human-like than the ones in XCom 2 so it seems likely that you're at least partially right. Sort of yeah, the Elders harvest a whole bunch of unfortunate humans and start splicing their genes into the various alien slave-soldiers to try to round out their weaknesses. Arent all the aliens some level of human hybrid by XCom2 anyways ![]()
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